{"id":519,"date":"2012-05-03T16:50:44","date_gmt":"2012-05-03T20:50:44","guid":{"rendered":"https:\/\/toutlemonde-ux.com\/?p=519"},"modified":"2019-02-08T17:13:05","modified_gmt":"2019-02-08T22:13:05","slug":"conference-du-3-mai-2012","status":"publish","type":"post","link":"https:\/\/toutlemonde-ux.com\/?p=519","title":{"rendered":"L&rsquo;exp\u00e9rience utilisateur et le jeu"},"content":{"rendered":"<h2>EN VID\u00c9O<\/h2>\n<p>http:\/\/youtu.be\/ZTfaXmrifcY<\/p>\n<h2 style=\"text-align: left;\">LES CONF\u00c9RENCIERS<\/h2>\n<h3 style=\"text-align: left;\"><strong><strong>Issam Heddad<\/strong><\/strong><\/h3>\n<p style=\"text-align: left;\"><a href=\"https:\/\/toutlemonde-ux.com\/wp-content\/uploads\/2012\/03\/image.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-125 alignleft\" title=\"image\" src=\"https:\/\/toutlemonde-ux.com\/wp-content\/uploads\/2012\/03\/image.png\" alt=\"\" width=\"126\" height=\"101\" \/><\/a><\/p>\n<p style=\"text-align: left;\">Issam est passionn\u00e9 par l&rsquo;interactivit\u00e9, les jeux et la publicit\u00e9. Apr\u00e8s 5 ans d&rsquo;exp\u00e9rience en web en tant que producteur puis strat\u00e8ge, il s&rsquo;inscrit en 2011 au D.\u00c9.S.S. en design de jeux cr\u00e9\u00e9 par l&rsquo;Universit\u00e9 de Montr\u00e9al et Ubisoft pour comprendre comment les jeux fa\u00e7onnent le monde.<\/p>\n<p style=\"text-align: left;\"><strong>Ma relation d&rsquo;amour-haine avec la gamification<\/strong><\/p>\n<p style=\"text-align: left;\">Les jeux ont le pouvoir de changer le monde. Par contre, les marketeurs et consultants ont trouv\u00e9 dans la gamification une nouvelle fa\u00e7on d&rsquo;engager (et d&rsquo;exploiter) les utilisateurs-joueurs \u00e0 travers des syst\u00e8mes de r\u00e9compenses qui renforcent des comportements n\u00e9gatifs, voire m\u00eame dangereux&#8230;<\/p>\n<h3 style=\"text-align: left;\"><strong>Guillaume Thoreau<\/strong><\/h3>\n<p style=\"text-align: left;\"><a href=\"https:\/\/toutlemonde-ux.com\/wp-content\/uploads\/2012\/03\/gthoreau.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-147 alignleft\" title=\"gthoreau\" src=\"https:\/\/toutlemonde-ux.com\/wp-content\/uploads\/2012\/03\/gthoreau.jpg\" alt=\"\" width=\"135\" height=\"135\" \/><\/a><\/p>\n<p style=\"text-align: left;\">Guillaume est Architecte UX Senior chez Electronic Arts. Il est responsable de l\u2019exp\u00e9rience utilisateur pour les jeux mobiles et sociaux con\u00e7us dans les studios de Montr\u00e9al. Il travaille actuellement pour des franchises tr\u00e8s populaires comme Scrabble et Tetris sur les plateformes iOS et Facebook. Il a aussi travaill\u00e9 pour le site de jeux <a href=\"http:\/\/Pogo.com\">Pogo.com<\/a>.<\/p>\n<p style=\"text-align: left;\">Guillaume a commenc\u00e9 sa carri\u00e8re en France d\u2019o\u00f9 il est originaire. Install\u00e9 \u00e0 Montr\u00e9al depuis plus de 7 ans, il a con\u00e7u des exp\u00e9riences utilisateurs dans tous les domaines des technologie\u00a0: web, e-commerce, SAAS, m\u00e9dia, web applicatif, mobile, TV et maintenant les jeux vid\u00e9os. Guillaume est \u00e9galement un des co-fondateurs du groupement <strong><a title=\"UXMTL\" href=\"http:\/\/uxmtl.ca\/\">UXMTL<\/a><\/strong>.<\/p>\n<p style=\"text-align: left;\">Sa pr\u00e9sentation sera faites\u00a0en compagnie de <strong>Martin Talbot (voir ci-dessous)<\/strong><br \/>\nUser Research Specialist chez Electronic Arts <strong>P\u00e9rim\u00e8tre, m\u00e9thode et b\u00e9n\u00e9fices du UX en conception de jeux mobiles et sociaux.<\/strong><\/p>\n<h3 style=\"text-align: left;\"><strong>Martin Talbot<\/strong><\/h3>\n<div style=\"text-align: left;\">\n<div><a href=\"https:\/\/toutlemonde-ux.com\/wp-content\/uploads\/2012\/03\/talbot.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft\" title=\"talbot\" src=\"https:\/\/toutlemonde-ux.com\/wp-content\/uploads\/2012\/03\/talbot.png\" alt=\"\" width=\"120\" height=\"120\" \/><\/a>Martin Talbot est le responsable des tests d\u2019utilisabilit\u00e9 chez EA Montr\u00e9al. Son r\u00f4le est de tester les jeux d\u00e9velopp\u00e9s par EA sur des utilisateurs, afin de les rendre plus conviviaux et amusants.\u00a0Martin a un baccalaur\u00e9at en informatique et math\u00e9matique et un doctorat en interaction\u00a0homme-machine de l\u2019universit\u00e9 de Waterloo (Ontario). Il a plus\u00a0de douze ann\u00e9es d&rsquo;exp\u00e9rience\u00a0dans la production audiovisuelle et en gestion de projets.<\/div>\n<\/div>\n<div><\/div>\n<div><\/div>\n<p>&nbsp;<\/p>\n<h3 style=\"text-align: left;\">Clark Davies<\/h3>\n<p style=\"text-align: left;\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-185 alignleft\" title=\"clark\" src=\"https:\/\/toutlemonde-ux.com\/wp-content\/uploads\/2012\/03\/clark.png\" alt=\"\" width=\"140\" height=\"112\" \/><\/p>\n<p style=\"text-align: left;\">Clark is a games designer with over 8 years of experience, and is currently working at Ubisoft Montreal on Far Cry 3.\u00a0 Previously, he worked for Sony, at Studio Liverpool in the UK, working on the Wipeout and Formula 1 franchises.<\/p>\n<p style=\"text-align: left;\"><strong>Summary of the talk<\/strong><\/p>\n<p style=\"text-align: left;\">In this generation, AAA games development has focused on usability and accessibility more than ever before. The talk will cover how hardcore experiences can still be user-friendly, and how western development studios have made strides to deliver good user experiences for players of all levels.<\/p>\n<h2 style=\"text-align: left;\">QUAND?<\/h2>\n<p style=\"text-align: left;\">Jeudi 3 mai vers 18h00<\/p>\n<h2 style=\"text-align: left;\">O\u00d9?<\/h2>\n<p style=\"text-align: left;\"><strong>Adresse<\/strong><br \/>\n51 Sherbrooke Ouest<br \/>\nMontr\u00e9al, Qu\u00e9bec, Canada<br \/>\nH2X 1X2<\/p>\n<p style=\"text-align: left;\"><strong>Acc\u00e8s<\/strong><br \/>\nM\u00e9tro: Saint-Laurent, Place-des-Arts<br \/>\nBus: 24, 55<\/p>\n<p style=\"text-align: left;\"><strong>Combien<br \/>\n<\/strong>Gratuit<\/p>\n<p style=\"text-align: left;\"><strong>Dur\u00e9e<br \/>\n<\/strong>18h00 @ 20h30<br \/>\nBoissons et grignotises seront offertes, gracieuset\u00e9 de nos commanditaires<\/p>\n<h2 style=\"text-align: left;\"><strong>Nos partenaires<\/strong><\/h2>\n<p style=\"text-align: left;\"><a href=\"http:\/\/w.illi.am\/accueil\/\"><img loading=\"lazy\" decoding=\"async\" title=\"william\" src=\"https:\/\/toutlemonde-ux.com\/wp-content\/uploads\/2012\/02\/william.png\" alt=\"\" width=\"185\" height=\"54\" \/><\/a><a href=\"http:\/\/www.tp1.ca\/\"><img loading=\"lazy\" decoding=\"async\" title=\"tp1\" src=\"https:\/\/toutlemonde-ux.com\/wp-content\/uploads\/2012\/02\/tp12.png\" alt=\"\" width=\"185\" height=\"54\" \/><\/a><\/p>\n<p style=\"text-align: left;\">Et avec la collaboration de\u00a0<a href=\"http:\/\/www.Hebergemonsite.com\">Hebergemonsite.com<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>EN VID\u00c9O http:\/\/youtu.be\/ZTfaXmrifcY LES CONF\u00c9RENCIERS Issam Heddad Issam est passionn\u00e9 par l&rsquo;interactivit\u00e9, les jeux et la publicit\u00e9. Apr\u00e8s 5 ans d&rsquo;exp\u00e9rience en web en tant que producteur puis strat\u00e8ge, il s&rsquo;inscrit en 2011 au D.\u00c9.S.S. en design de jeux cr\u00e9\u00e9 par l&rsquo;Universit\u00e9 de Montr\u00e9al et Ubisoft pour comprendre comment les jeux fa\u00e7onnent le monde. Ma [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":4861,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[67],"tags":[],"class_list":["post-519","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-conferences-passees"],"_links":{"self":[{"href":"https:\/\/toutlemonde-ux.com\/index.php?rest_route=\/wp\/v2\/posts\/519","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/toutlemonde-ux.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/toutlemonde-ux.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/toutlemonde-ux.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/toutlemonde-ux.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=519"}],"version-history":[{"count":0,"href":"https:\/\/toutlemonde-ux.com\/index.php?rest_route=\/wp\/v2\/posts\/519\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/toutlemonde-ux.com\/index.php?rest_route=\/wp\/v2\/media\/4861"}],"wp:attachment":[{"href":"https:\/\/toutlemonde-ux.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=519"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/toutlemonde-ux.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=519"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/toutlemonde-ux.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=519"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}