{"id":7644,"date":"2020-01-01T12:04:39","date_gmt":"2020-01-01T17:04:39","guid":{"rendered":"https:\/\/toutlemonde-ux.com\/?p=7644"},"modified":"2021-03-14T14:41:31","modified_gmt":"2021-03-14T18:41:31","slug":"ux-of-fortnite","status":"publish","type":"post","link":"https:\/\/toutlemonde-ux.com\/?p=7644","title":{"rendered":"The UX of Fortnite: How Cognitive Science and UX Can Impact Game Design"},"content":{"rendered":"<p>[et_pb_section fb_built=\u00a0\u00bb1&Prime; fullwidth=\u00a0\u00bbon\u00a0\u00bb _builder_version=\u00a0\u00bb3.23.3&Prime; collapsed=\u00a0\u00bboff\u00a0\u00bb][et_pb_fullwidth_image src=\u00a0\u00bbhttps:\/\/toutlemonde-ux.com\/wp-content\/uploads\/2020\/01\/tlmux_banner_2020_01_BIG-scaled.jpg\u00a0\u00bb admin_label=\u00a0\u00bbImage en pleine largeur\u00a0\u00bb _builder_version=\u00a0\u00bb4.0.9&Prime;][\/et_pb_fullwidth_image][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; _builder_version=\u00a0\u00bb3.22.3&Prime; collapsed=\u00a0\u00bboff\u00a0\u00bb][et_pb_row _builder_version=\u00a0\u00bb3.25&Prime; background_size=\u00a0\u00bbinitial\u00a0\u00bb background_position=\u00a0\u00bbtop_left\u00a0\u00bb background_repeat=\u00a0\u00bbrepeat\u00a0\u00bb][et_pb_column type=\u00a0\u00bb4_4&Prime; _builder_version=\u00a0\u00bb3.25&Prime; custom_padding=\u00a0\u00bb|||\u00a0\u00bb custom_padding__hover=\u00a0\u00bb|||\u00a0\u00bb][et_pb_text admin_label=\u00a0\u00bbTexte\u00a0\u00bb _builder_version=\u00a0\u00bb4.2.2&Prime; background_size=\u00a0\u00bbinitial\u00a0\u00bb background_position=\u00a0\u00bbtop_left\u00a0\u00bb background_repeat=\u00a0\u00bbrepeat\u00a0\u00bb max_width=\u00a0\u00bb680px\u00a0\u00bb module_alignment=\u00a0\u00bbcenter\u00a0\u00bb]<\/p>\n<h1 style=\"text-align: center;\">Le UX de Fortnite:<br \/>Comment la science cognitive et le UX peuvent impacter la conception de jeux<\/h1>\n<p style=\"text-align: center;\">\ud83d\udcac Conf\u00e9rence en fran\u00e7ais | \ud83d\uddd3 Le 30 janvier 2020 \u00e0 18h<\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=\u00a0\u00bb1_2,1_2&Prime; _builder_version=\u00a0\u00bb3.25&Prime; background_size=\u00a0\u00bbinitial\u00a0\u00bb background_position=\u00a0\u00bbtop_left\u00a0\u00bb background_repeat=\u00a0\u00bbrepeat\u00a0\u00bb][et_pb_column type=\u00a0\u00bb1_2&Prime; _builder_version=\u00a0\u00bb3.25&Prime; custom_padding=\u00a0\u00bb|||\u00a0\u00bb custom_padding__hover=\u00a0\u00bb|||\u00a0\u00bb][et_pb_text _builder_version=\u00a0\u00bb4.1&Prime;]<\/p>\n<p class=\"p1\">L&rsquo;exp\u00e9rience utilisateur (UX) est encore une notion tr\u00e8s r\u00e9cente dans l&rsquo;industrie du jeu vid\u00e9o. Elle pr\u00e9sente des d\u00e9fis sp\u00e9cifiques consid\u00e9rant que les jeux doivent \u00eatre amusants et engageants.<\/p>\n<p class=\"p1\">En tant qu&rsquo;ancienne directrice UX chez Epic Games et avec plus de 10 ans d&rsquo;exp\u00e9rience dans l&rsquo;industrie du jeu, Celia Hodent expliquera la m\u00e9thodologie UX qu\u2019elle a d\u00e9velopp\u00e9e et notamment utilis\u00e9e sur Fornite.<br \/>\nApr\u00e8s avoir expliqu\u00e9 les principales limites du cerveau \u00e0 prendre en compte lors de la conception d&rsquo;un jeu, la pr\u00e9sentation abordera les deux principaux piliers du UX dans le jeu: l&rsquo;utilisabilit\u00e9 et la capacit\u00e9 \u00e0 cr\u00e9er l\u2019engagement.<br \/>\nLa conf\u00e9rence sera ponctu\u00e9e d&rsquo;ingr\u00e9dients pour que les concepteurs et d\u00e9veloppeurs puissent cr\u00e9er leur propre recette \u00e0 succ\u00e8s. <\/p>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=\u00a0\u00bb1_2&Prime; _builder_version=\u00a0\u00bb3.25&Prime; custom_padding=\u00a0\u00bb|||\u00a0\u00bb custom_padding__hover=\u00a0\u00bb|||\u00a0\u00bb][et_pb_text _builder_version=\u00a0\u00bb4.2.2&Prime;]<\/p>\n<p><strong>Nous \u00e9tions \u00e0 <a href=\"https:\/\/www.google.com\/maps\/place\/HEC+Montr%C3%A9al\/@45.5035525,-73.6233062,17z\/data=!3m1!4b1!4m5!3m4!1s0x4cc919eccd8f1ab1:0xe780e95347db3b5d!8m2!3d45.5035488!4d-73.6211174\">HEC Montr\u00e9al<\/a><\/strong><br \/>3000, chemin de la C\u00f4te-Sainte-Catherine, m\u00e9tro Universit\u00e9-De-Montr\u00e9al<br \/>le 30 janvier 2020<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=\u00a0\u00bb4.3.2&Prime;]<\/p>\n<p>Vous pouvez aussi avoir acc\u00e8s au PDF de la pr\u00e9sentation de <a href=\"https:\/\/toutlemonde-ux.com\/wp-content\/uploads\/2020\/02\/GameUX-CeliaHodent.pdf\"><strong>C\u00e9lia ici<\/strong><\/a><\/p>\n<p>[\/et_pb_text][et_pb_video src=\u00a0\u00bbhttps:\/\/youtu.be\/0b4qXNMQjEs\u00a0\u00bb _builder_version=\u00a0\u00bb4.9.2&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb][\/et_pb_video][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=\u00a0\u00bb3.25&Prime;][et_pb_column type=\u00a0\u00bb4_4&Prime; _builder_version=\u00a0\u00bb3.25&Prime; custom_padding=\u00a0\u00bb|||\u00a0\u00bb custom_padding__hover=\u00a0\u00bb|||\u00a0\u00bb][et_pb_text _builder_version=\u00a0\u00bb4.1&Prime;]<\/p>\n<h2>Pr\u00e9sent\u00e9 par<\/h2>\n<p>[\/et_pb_text][et_pb_team_member name=\u00a0\u00bbCelia Hodent\u00a0\u00bb position=\u00a0\u00bbConsultant UX en jeu \/ PhD en Psychologie\u00a0\u00bb image_url=\u00a0\u00bbhttps:\/\/toutlemonde-ux.com\/wp-content\/uploads\/2020\/01\/Celia_headshot.jpg\u00a0\u00bb twitter_url=\u00a0\u00bbhttps:\/\/twitter.com\/CeliaHodent\u00a0\u00bb admin_label=\u00a0\u00bbPersonne\u00a0\u00bb _builder_version=\u00a0\u00bb4.1&Prime; header_font=\u00a0\u00bb||||||||\u00a0\u00bb body_font=\u00a0\u00bb||||||||\u00a0\u00bb position_font=\u00a0\u00bb||||||||\u00a0\u00bb]<\/p>\n<p class=\"p1\">Celia Hodent est reconnue comme un leader dans l&rsquo;application de l&rsquo;exp\u00e9rience utilisateur (UX) et des sciences cognitives dans l&rsquo;industrie du jeu.<\/p>\n<p class=\"p1\">Celia est titulaire d&rsquo;un doctorat en psychologie et poss\u00e8de plus de dix ans d&rsquo;exp\u00e9rience dans le d\u00e9veloppement de strat\u00e9gies et de processus UX dans les studios de jeux vid\u00e9o. Gr\u00e2ce \u00e0 son travail chez Ubisoft ( Sur la franchise Rainbow 6), LucasArts (Star Wars: 1313), et en tant que directrice de l&rsquo;UX chez Epic Games (Fortnite), elle a contribu\u00e9 \u00e0 de nombreux projets sur plusieurs plateformes, du PC aux consoles, en passant par le mobile, et le VR.<\/p>\n<p class=\"p1\">Celia est \u00e9galement la fondatrice du Game UX Summit, conseill\u00e8re pour le GDC UX Summit et auteur de The Gamer\u2019s Brain: \u00ab\u00a0How Neuroscience and UX can Impact Video Game Design\u00a0\u00bb. Elle travaille actuellement en tant que consultante ind\u00e9pendante, aidant les studios \u00e0 augmenter la probabilit\u00e9 que leurs jeux soient engageants et r\u00e9ussis.<\/p>\n<p>[\/et_pb_team_member][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=\u00a0\u00bb3.25&Prime;][et_pb_column type=\u00a0\u00bb4_4&Prime; _builder_version=\u00a0\u00bb3.25&Prime; custom_padding=\u00a0\u00bb|||\u00a0\u00bb custom_padding__hover=\u00a0\u00bb|||\u00a0\u00bb][et_pb_text _builder_version=\u00a0\u00bb4.1&Prime;]<\/p>\n<h2>Commanditaires<\/h2>\n<p>Tout le monde UX aimerait remercier ses partenaires qui rendent nos \u00e9v\u00e9nements possibles: Valtech Canada, Havas Montr\u00e9al, ErgoWeb, UX Recherche, READi Design Lab, Tink, Kryzalid, StratWeb Inc, Kaliop, Nventive et Perrine Vin.[\/et_pb_text][et_pb_gallery gallery_ids=\u00a0\u00bb6722,6725,6686,7510,6800,6714,6736,7374,7145,7612,7509,7736,6685,7805&Prime; posts_number=\u00a0\u00bb14&Prime; show_title_and_caption=\u00a0\u00bboff\u00a0\u00bb show_pagination=\u00a0\u00bboff\u00a0\u00bb admin_label=\u00a0\u00bbGalerie\u00a0\u00bb _builder_version=\u00a0\u00bb4.2.2&Prime; border_width_all_image=\u00a0\u00bb30px\u00a0\u00bb border_color_all_image=\u00a0\u00bb#ffffff\u00a0\u00bb][\/et_pb_gallery][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; _builder_version=\u00a0\u00bb3.29.3&Prime; collapsed=\u00a0\u00bboff\u00a0\u00bb][et_pb_row _builder_version=\u00a0\u00bb3.29.3&Prime;][et_pb_column type=\u00a0\u00bb4_4&Prime; _builder_version=\u00a0\u00bb3.25&Prime; custom_padding=\u00a0\u00bb|||\u00a0\u00bb custom_padding__hover=\u00a0\u00bb|||\u00a0\u00bb][\/et_pb_column][\/et_pb_row][\/et_pb_section]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Le UX de Fortnite:Comment la science cognitive et le UX peuvent impacter la conception de jeux \ud83d\udcac Conf\u00e9rence en fran\u00e7ais | \ud83d\uddd3 Le 30 janvier 2020 \u00e0 18hL&rsquo;exp\u00e9rience utilisateur (UX) est encore une notion tr\u00e8s r\u00e9cente dans l&rsquo;industrie du jeu vid\u00e9o. Elle pr\u00e9sente des d\u00e9fis sp\u00e9cifiques consid\u00e9rant que les jeux doivent \u00eatre amusants et engageants. [&hellip;]<\/p>\n","protected":false},"author":13,"featured_media":7648,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"<h1><b>L'exp\u00e9rience client: son \u00e9volution, 10 principes et les derni\u00e8res tendances pr\u00e9sent\u00e9es \u00e0 SXSW<\/b><\/h1><p>Une conf\u00e9rence donn\u00e9 par Daniel Lafreni\u00e8re, conseiller, auteur et conf\u00e9rencier en CX (Customer Experience) et UX (User Experience) (Voir ci-dessous)<\/p><p>L\u2019exp\u00e9rience client est au coeur des pr\u00e9occupations des entreprises, qu\u2019elles soient B2C ou B2B. Pour plusieurs, leur survie en d\u00e9pend. Pendant la 1ere partie de la pr\u00e9sentation, il abordera l\u2019\u00e9volution de la pratique du design, de l\u2019interaction personne-machine \u00e0 l\u2019exp\u00e9rience client. Il pr\u00e9sentera par la suite 10 principes pour orienter la conception de toute exp\u00e9rience client, qu\u2019elle soit physique ou num\u00e9rique.<\/p><p>Dans la 2e partie de la pr\u00e9sentation, il sera question des derni\u00e8res tendances en UX et CX pr\u00e9sent\u00e9es en mars pendant la conf\u00e9rence SWSX \u00e0 laquelle il a assist\u00e9. il parlera notamment d\u2019interfaces conversationnelles, de design exp\u00e9rientiel, et de l\u2019avenir du commerce de d\u00e9tail.<\/p><p><span style=\"font-weight: 400;\">Fort d\u2019une expertise d\u00e9velopp\u00e9e sur une trentaine d\u2019ann\u00e9es, Daniel Lafreni\u00e8re est conseiller, auteur et conf\u00e9rencier en CX (Customer Experience) et UX (User Experience).<\/span><\/p><p><span style=\"font-weight: 400;\">Il a offert des formations et des conf\u00e9rences au Canada, aux \u00c9tats-Unis et en Europe. De 1993 \u00e0 2006, il a enseign\u00e9 aux 1er et 2e cycles \u00e0 l\u2019Universit\u00e9 Laval. Il a aussi \u00e9t\u00e9 professeur invit\u00e9 \u00e0 l\u2019Universit\u00e9 de Montr\u00e9al et \u00e0 l\u2019Universit\u00e9 de Lyon en France. <\/span><\/p><p><span style=\"font-weight: 400;\">Il est l\u2019auteur de six livres dont De kess\u00e9 l\u2019exp\u00e9rience client? (2017), Le petit guide de la grande exp\u00e9rience client (2012), Talk to me \u2013 Get personal. Get relevant. Get more customers! (2010) et Le design Web raisonn\u00e9: 3 \u00e9tapes pour concevoir l\u2019exp\u00e9rience client (2005).<\/span><\/p><p><span style=\"font-weight: 400;\">Daniel r\u00e9dige aussi un blogue sur l'exp\u00e9rience client pour le journal les Affaires.<\/span><\/p><div class=\"vcex-icon-box clr vcex-icon-box-two aligncenter\"><div class=\"vcex-icon-box-content clr\"><p>D\u00e9couvrez la vid\u00e9o et le <a href=\"https:\/\/toutlemonde-ux.com\/ux-et-cx-avec-daniel-lafreniere-recapitulatif\/\">r\u00e9capitulatif de la soir\u00e9e<\/a>.<\/p><\/div><\/div>","_et_gb_content_width":"","_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[61,67],"tags":[],"class_list":["post-7644","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-conference","category-conferences-passees"],"_links":{"self":[{"href":"https:\/\/toutlemonde-ux.com\/index.php?rest_route=\/wp\/v2\/posts\/7644","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/toutlemonde-ux.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/toutlemonde-ux.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/toutlemonde-ux.com\/index.php?rest_route=\/wp\/v2\/users\/13"}],"replies":[{"embeddable":true,"href":"https:\/\/toutlemonde-ux.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7644"}],"version-history":[{"count":53,"href":"https:\/\/toutlemonde-ux.com\/index.php?rest_route=\/wp\/v2\/posts\/7644\/revisions"}],"predecessor-version":[{"id":8205,"href":"https:\/\/toutlemonde-ux.com\/index.php?rest_route=\/wp\/v2\/posts\/7644\/revisions\/8205"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/toutlemonde-ux.com\/index.php?rest_route=\/wp\/v2\/media\/7648"}],"wp:attachment":[{"href":"https:\/\/toutlemonde-ux.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7644"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/toutlemonde-ux.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7644"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/toutlemonde-ux.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7644"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}